![]() ![]() If a turret behind it dangerous, shockbomb that turret if the tank is in the red. ![]() Help it along if the turret is dangerous with a shockbomb, shell or barrage. The tank in question has enaged a turret. The tank in question is doing the same as above but is being fired at by a defence that can seiriously harm it. It stands in no imminent danger and you should begin planning ahead. ![]() The tank in question is shooting at a economy buildng, support building, or flamethrower. Tanks without any visible health bar can be considered lost if under fire, unless you have a fat wad of medkits or medics. Medkit them or shockbomb the defense firing at them. "In the Red" tanks have red health bars and are in a desperate situation if being fired upon. Snipers and Cannons will make very short work of these. These you should keep an eye on, make sure they stay behind other tanks. "In the Orange" tanks have orange health bars or green health bars that are near orange. They have lots and lots of health and can be conidered safe if facing a low level sniper (with the support of other tanks) or a defence that poses little threat (like a flamethrower). "In the Green" tanks sport full, bright green health bars. First off, you must know how to read a tank's health bar and assess what it means: This means you must keep track of each one and make sure you understand what situation each tank is facing. Tanks are different from other troops except scorchers and maybe grenadiers in the fact that each and every single one is valuable, at your level. Reading Health Bars and Assessing Situations Tanks can outrange flamethrowers and ignore machine guns, and if a sniper tower, mortar, or anything with less range is on they other side of the HQ they can outrange it, boom cannons are also snipable if a space is there. Two Heavies have more health but far less damage. Keep in mind that this will likely be an even greater ratio, as it takes fewer upgrades to a landing craft to get another rifleman or zooka. This means that tanks do about half as much damage as a squad of riflemen, and a fourth as much as a group of zookas. However they take a lot of slots in your Landing Craft so you wont have very many. A single tank has a lot of health, second only to scorchers, and a lot of damage, although scorchers do more. Tanks aren't similar to any other troop you have.
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